![]() ![]() ![]() In late 1971, just as Star Trek was enjoying the first rush of a syndicated popularity that would soon far exceed that of its years as a first-run show, Mike Mayfield was a high-school senior with a passion for computers living near Irvine, California. ![]() ![]() To appreciate this decision and everything that would follow it, we first should step back and briefly look at what Star Trek already meant to gamers at that time. In 1983 the powers that were at Gulf and Western Industries, owners of both Paramount Pictures and Simon & Schuster, decided that it was time to bring Star Trek, a property of the former, to the computer under the stewardship of the latter. ![]()
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